Mednafen is accurate and fairly easy to get online, but being limited to 240p is a bummer if you're on an HD screen.ĮPSXe was my go-to PS1 emulator back in the day, but it's quite archaic now: there's no way to change settings without stopping the game, for one. (Retroarch is great as a one-stop solution for your TV-connected emulation box, I'm sure, but a harder sell for a PC user.) Beetle itself had a few bugs, at least for me, but most games worked perfectly. It has been very accurate so far, and supports the whole range of optional enhancements (fast CD drive, overclocking, high resolutions, high precision polygons, texture filtering, widescreen hacks).īeetlePSX is also quite good, though I used the Retroarch core, and that UI is a bit clunky overall. Started using Duckstation a little while ago, and it's the best one I've tried. Indeed, when compared to some of the more advanced emulators, it's not as accurate. It's still a solid choice, but it has been overtaken by some of its rivals. Once upon a time, ePSXe was considered by many to be the gold standard when it came to PlayStation emulation, especially in the early days of Android. Like Mednafen, it's an open-source multi-system emulator, but it has a focus on Tool Assisted Speedruns (TAS).īizHawk is designed around core accuracy and giving the power users the tools they need, but it's still accessible enough for casual emulation. If you're looking to get into PlayStation emulation purely for speedrunning purposes, then BizHawk is your best bet. While it's lacking in features when compared to its rivals and only runs at native resolution, Mednafen's PlayStation core boasts a very high level of accuracy and game compatibility. Some of its cores are ports, but many have been coded from scratch and are famed for their compatibility and accuracy. I’ll edit with what I find when I have my console in front of me.Mednafen – which stands for "My Emulator Doesn't Need A Frickin' Excellent Name" – doesn't just emulate PlayStation, but covers a whole host of retro systems. But now you know about how things work, it wouldn’t be too different. I can’t remember if it has any options to change aspect ratios. Experiment to find out what work for you! You may need to return it to a 4:3 ratio if using a border, since it’s essentially outputting what a SNES would output to a TV, which would be a different ratio to a game boy console. For Pokémon yellow though, you’re in luck. If you use mgba, if should load up the super game boy enhanced borders. You will then have borders around your screen and will be playing in a postage stamp window. If you do this, turn off bilinear filtering in the menu one screen back. Even thoughĬhanging it to integer scale mode means it will only scale it using whole number multiples. It might still look crappy, since it’s trying to interpolate half pixels, stretching it to a weird shape. You can even change things on a per game basis. To chance it within a core, start a game in the desired core, go back to the menu, which should take you to the quick menu, then scroll down to find the appropriate settings to change. ![]() You can specify to have the core set the aspect ratio instead. ![]() Keep in mind, this is changing it globally across all systems that use Retroarch. I think the game boy is actually close to a square, using a 10:9 ratio. Assuming you’re using mGba, if you go in the settings>video>scaling within Retroarch, you can change the aspect ratio.
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